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FThreadSafeCounter |
AttachmentCounter |
Incremented by the main thread before being attached to the scene, decremented by the rendering thread after removal. |
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float |
LastRenderTime |
The value of WorldSettings->TimeSeconds for the frame when this component was last rendered. |
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float |
LastRenderTimeOnScreen |
Same as LastRenderTime but only updated if the component is on screen. |
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float |
LastSubmitTime |
Last time the component was submitted for rendering (called FScene::AddPrimitive). |
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float * |
OwnerLastRenderTimePtr |
Pointer to the last render time variable on the primitive's owning actor or other UObject (if owned), which is written to by the RT and read by the GT. |
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FPrimitiveComponentId |
PrimitiveSceneId |
Used by the renderer, to identify a primitive across re-registers. |
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int32 |
RegistrationSerialNumber |
Identifier used to track the time that this component was registered with the world / renderer. |
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FPrimitiveSceneProxy * |
SceneProxy |
The primitive's scene info. |