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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FLensBloomSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path |
#include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType )
struct FLensBloomSettings
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Convolution |
FConvolutionBloomSettings |
Bloom convolution method specific settings. |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Convolution Method"
|
| GaussianSum |
FGaussianSumBloomSettings |
Bloom gaussian sum method specific settings. |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Gaussian Sum Method"
|
| Method |
TEnumAsByte< enum EBloomMethod > |
Bloom algorithm |
Engine/Scene.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Lens|Bloom"
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Exports to post process settings with overrides. |
Engine/Scene.h |
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