| InstanceCustomDataSRV |
FRHIShaderResourceView * |
|
Engine/InstancedStaticMesh.h |
|
| InstanceLightmapAndShadowMapUVBiasComponent |
FVertexStreamComponent |
The stream to read the Lightmap Bias and Random instance ID from. |
Engine/InstancedStaticMesh.h |
|
| InstanceLightmapSRV |
FRHIShaderResourceView * |
|
Engine/InstancedStaticMesh.h |
|
| InstanceOriginComponent |
FVertexStreamComponent |
The stream to read the mesh transform from. |
Engine/InstancedStaticMesh.h |
|
| InstanceOriginSRV |
FRHIShaderResourceView * |
|
Engine/InstancedStaticMesh.h |
|
| InstanceTransformComponent |
FVertexStreamComponent |
The stream to read the mesh transform from. |
Engine/InstancedStaticMesh.h |
|
| InstanceTransformSRV |
FRHIShaderResourceView * |
|
Engine/InstancedStaticMesh.h |
|
| NumCustomDataFloats |
int32 |
|
Engine/InstancedStaticMesh.h |
|