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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneDataBuffers
| |
|
| Name |
FCompressedSpatialHashItem |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include Path |
#include "InstanceDataSceneProxy.h" |
Syntax
struct FCompressedSpatialHashItem
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Location |
RenderingSpatialHash::FLocation64 |
TODO: compress the location - store delta to primitive loc for example. |
InstanceDataSceneProxy.h |
|
| NumInstances |
int32 |
|
InstanceDataSceneProxy.h |
|