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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInGamePerformanceTracker
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
| Include | #include "InGamePerformanceTracker.h" |
Syntax
static class IConsoleVariable * Enabled = IConsoleManager::Get.RegisterConsoleVariable, 0, TEXT, ECVF_Default);