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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinCache
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include |
#include "GPUSkinCache.h" |
Syntax
enum ESkinCacheInitSettings
&123;
MaxUniformBufferBones = 256,
RWTangentXOffsetInFloats = 0,
RWTangentZOffsetInFloats = 1,
IntermediateAccumBufferNumInts = 8,
&125;
Values
| Name |
Description |
| MaxUniformBufferBones |
Max 256 bones as we use a byte to index |
| RWTangentXOffsetInFloats |
Controls the output format on GpuSkinCacheComputeShader.usf. |
| RWTangentZOffsetInFloats |
|
| IntermediateAccumBufferNumInts |
3 ints for normal, 3 ints for tangent, 1 for orientation = 7, rounded up to 8 as it should result in faster math and caching |