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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicResolutionHeuristicProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
| Include | #include "DynamicResolutionProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicResolution.cpp |
void CommitPreviousFrameGPUTimings_RenderThread
(
uint64 HistoryFrameId,
float TotalFrameGPUBusyTimeMs,
float DynamicResolutionGPUBusyTimeMs,
const DynamicRenderScaling::TMap < float > & BudgetTimingMs
)
Remarks
Commit GPU busy times