Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentReregisterContextBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include | #include "ComponentReregisterContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentReregisterContext.cpp |
UWorld * UnRegister
(
UActorComponent * InComponent
)
Remarks
Unregisters the Component and returns the world it was registered to.