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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentReregisterContextBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include | #include "ComponentReregisterContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentReregisterContext.cpp |
void ReRegister
(
UActorComponent * InComponent,
UWorld * InWorld
)
Remarks
Reregisters the given component on the given scene.