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FVector |
Direction |
Direction to step in |
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int32 |
Flags |
Type and indexing flags 3 1 0 1... |
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..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags --> 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags; |
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int32 |
InterpolationSteps |
Number of segments to render (steps) |
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int32 |
Lock_Max_NumNoisePoints |
Target lock, extreme max, Number of noise points |
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FVector |
SourcePoint |
The source of this beam |
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float |
SourceStrength |
The stength of the source tangent of this beam |
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FVector |
SourceTangent |
The source tangent of this beam |
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int32 |
Steps |
Number of segments to render (steps) |
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double |
StepSize |
StepSize (for each segment to be rendered) |
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FVector |
TargetPoint |
The target of this beam |
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float |
TargetStrength |
The stength of the Target tangent of this beam |
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FVector |
TargetTangent |
The target tangent of this beam |
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float |
TravelRatio |
The 'extra' amount to travel (partial segment) |
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int32 |
TriangleCount |
The number of triangles to render for this beam |
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