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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/RetargetBoneTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void RetargetBoneTransform
(
const USkeleton * MySkeleton,
const FName & SourceName,
const TArray < FTransform > & RetargetTransforms,
FTransform & BoneTransform,
const int32 SkeletonBoneIndex,
const FCompactPoseBoneIndex & BoneIndex,
const FBoneContainer & RequiredBones,
const bool bIsBakedAdditive
)