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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void FillWithRetargetBaseRefPose
(
FCompactPose & OutPose,
const USkeletalMesh * Mesh
)
Remarks
Fill with retarget base ref pose but this isn't used during run-time, so it always copies all of them