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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesTogetherPerBoneRemapped
(
TArrayView < const FCompactPose > SourcePoses,
TArrayView < const FBlendedCurve > SourceCurves,
TArrayView < const UE::Anim::FStackAttributeContainer > SourceAttributes,
const IInterpolationIndexProvider * InterpolationIndexProvider,
TArrayView < const FBlendSampleData > BlendSampleDataCache,
TArrayView < const int32 > BlendSampleDataCacheIndices,
const FSkeletonRemapping & SkeletonRemapping,
FAnimationPoseData & OutAnimationPoseData
)