Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AppendActiveMorphTargets
(
const USkeletalMesh * InSkeletalMesh,
const TMap < FName , float > & InMorphCurveAnims,
FMorphTargetWeightMap & InOutActiveMorphTargets,
TArray < float > & InOutMorphTargetWeights
)
Remarks
Combine CurveKeys (that reference morph targets by name) and ActiveAnims (that reference morphs by reference) into the ActiveMorphTargets array.