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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Exporters > API/Runtime/Engine/Exporters/UExporter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
| Include | #include "Exporters/Exporter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp |
static bool IsObjectSelectedForExport
&40;
const FExportObjectInnerContext &42; Context,
const UObject &42; Object
&41;
Remarks
Should the given object be considered selected by the current export?