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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include | #include "EngineUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
namespace EngineUtils
{
bool EngineUtils::FindOrLoadAssetsByPath
(
const FString & Path,
TArray < UObject * > & OutAssets,
EAssetToLoad Type
)
}
Remarks
Loads all the assets found in the specified path and subpaths