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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UNetConnection
- UNetConnection::IsReplayReady()
- UReplayNetConnection::IsReplayReady()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include | #include "Engine/NetConnection.h" |
virtual bool IsReplayReady() const