Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UNetConnection
- UNetConnection::IsNetReady()
- UReplayNetConnection::IsNetReady()
- UDemoNetConnection::IsNetReady()
- UChildConnection::IsNetReady()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include | #include "Engine/NetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual int32 IsNetReady
&40;
bool Saturate
&41;
Remarks
Return whether this channel is ready for sending.