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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/ULevelStreaming
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
| Include | #include "Engine/LevelStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp |
UFUNCTION (BlueprintCallable, Category="Game")
virtual FName GetWorldAssetPackageFName() const
Remarks
Gets the package name for the world asset referred to by this level streaming as an FName