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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UGameInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include | #include "Engine/GameInstance.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="Shutdown"))
void ReceiveShutdown()
Remarks
Opportunity for blueprints to handle the game instance being shutdown.