Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UBlueprint
- UBlueprint::SupportsMacros()
- URenderGridBlueprint::SupportsMacros()
- UAnimBlueprint::SupportsMacros()
- URigVMBlueprint::SupportsMacros()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include | #include "Engine/Blueprint.h" |
virtual bool SupportsMacros&40;&41; const
Remarks
Returns true if this blueprint supports macros