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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/PoseWatchRenderData.h |
| Include | #include "Engine/PoseWatchRenderData.h" |
Syntax
struct FAnimNodePoseWatch
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | NodeID | ||
| const UObject * | Object | Object (anim instance) that this pose came from. | |
| UPoseWatch * | PoseWatch | ||
| UPoseWatchPoseElement * | PoseWatchPoseElement |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CopyPoseWatchData
(
const FReferenceSkeleton& RefSkeleton |
Take a snapshot of the pose watch properties that this struct represents to be used when drawing the debug skeleton | |
| FLinearColor | GetBoneColor () |
||
| const TArray< FTransform > & | |||
| const FBlendedHeapCurve & | GetCurves () |
||
| const TArray< int32 > & | |||
| const TArray< FBoneIndexType > & | |||
| const TArray< int32 > & | |||
| FVector | |||
| const FTransform & | |||
| bool | IsValid () |
||
| void | SetCurves
(
const FBlendedCurve& InCurves |
||
| bool | SetPose
(
const TArray< FBoneIndexType >& InRequiredBones, |
||
| void | SetWorldTransform
(
const FTransform& InWorldTransform |