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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Elements > API/Runtime/Engine/Elements/Actor > API/Runtime/Engine/Elements/Actor/UActorElementWorldInterface
- ITypedElementWorldInterface::CanMoveElement()
- UActorElementWorldInterface::CanMoveElement()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h |
| Include | #include "Elements/Actor/ActorElementWorldInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Actor/ActorElementWorldInterface.cpp |
virtual bool CanMoveElement
&40;
const FTypedElementHandle & InElementHandle,
const ETypedElementWorldType InWorldType
&41;
Remarks
Can the given element be moved within the world?