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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include | #include "ReplayTypes.h" |
Syntax
enum EWriteDemoFrameFlags
{
None = 0,
SkipGameSpecific = (1 << 0),
}
Values
| Name | Description |
|---|---|
| None | |
| SkipGameSpecific |