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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UpdateTextureShaders.h |
| Include | #include "UpdateTextureShaders.h" |
Syntax
enum EUpdateTextureValueType
{
Float,
Int32,
Uint32,
}
Values
| Name | Description |
|---|---|
| Float | |
| Int32 | |
| Uint32 |