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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
Syntax
enum ESecondaryScreenPercentageMethod
{
NearestSpatialUpscale,
LowerPixelDensitySimulation,
}
Values
| Name | Description |
|---|---|
| NearestSpatialUpscale | Helpful to work on aliasing issue on HighDPI monitors. |
| LowerPixelDensitySimulation | Upscale to simulate smaller pixel density on HighDPI monitors. |
Remarks
Method used for second screen percentage method, that is a second spatial upscale pass at the very end, independent of screen percentage show flag.