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API > API/Runtime > API/Runtime/Engine
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include |
#include "ReplayTypes.h" |
Syntax
enum EReplayHeaderFlags
{
None = 0,
ClientRecorded = (1 << 0),
HasStreamingFixes = (1 << 1),
DeltaCheckpoints = (1 << 2),
GameSpecificFrameData = (1 << 3),
ReplayConnection = (1 << 4),
ActorPrioritizationEnabled = (1 << 5),
NetRelevancyEnabled = (1 << 6),
AsyncRecorded = (1 << 7),
}
Values
| Name |
Description |
| None |
|
| ClientRecorded |
|
| HasStreamingFixes |
|
| DeltaCheckpoints |
|
| GameSpecificFrameData |
|
| ReplayConnection |
|
| ActorPrioritizationEnabled |
|
| NetRelevancyEnabled |
|
| AsyncRecorded |
|