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API > API/Runtime > API/Runtime/Engine
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
| Include |
#include "MaterialTypes.h" |
Syntax
enum EMaterialParameterType
{
Scalar = 0u,
Vector,
DoubleVector,
Texture,
Font,
RuntimeVirtualTexture,
SparseVolumeTexture,
StaticSwitch,
NumRuntime,
StaticComponentMask = NumRuntime,
Num,
None = 0xff,
}
Values
| Name |
Description |
| Scalar |
|
| Vector |
|
| DoubleVector |
|
| Texture |
|
| Font |
|
| RuntimeVirtualTexture |
|
| SparseVolumeTexture |
|
| StaticSwitch |
|
| NumRuntime |
|
| StaticComponentMask |
TODO - Would be nice to make static parameter values editor-only, but will save that for a future-refactor. |
| Num |
|
| None |
|