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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
enum ELightInteractionType
{
LIT_CachedIrrelevant,
LIT_CachedLightMap,
LIT_Dynamic,
LIT_CachedSignedDistanceFieldShadowMap2D,
LIT_MAX,
}
Values
| Name | Description |
|---|---|
| LIT_CachedIrrelevant | |
| LIT_CachedLightMap | |
| LIT_Dynamic | |
| LIT_CachedSignedDistanceFieldShadowMap2D | |
| LIT_MAX |
Remarks
The types of interactions between a light and a primitive.