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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionState.h |
| Include | #include "DynamicResolutionState.h" |
Syntax
enum EDynamicResolutionStateEvent
{
BeginFrame,
BeginDynamicResolutionRendering,
EndDynamicResolutionRendering,
EndFrame,
}
Values
| Name | Description |
|---|---|
| BeginFrame | Fired at the very begining of the frame. |
| BeginDynamicResolutionRendering | Fired when starting to render with dynamic resolution for the frame. |
| EndDynamicResolutionRendering | Fired when finished to render with dynamic resolution for the frame. |
| EndFrame | Fired at the very end of the frame. |
Remarks
Game thread events for dynamic resolution state.