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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include | #include "EngineUtils.h" |
Syntax
enum EActorIteratorFlags
{
AllActors = 0x00000000,
SkipPendingKill = 0x00000001,
OnlySelectedActors = 0x00000002,
OnlyActiveLevels = 0x00000004,
}
Values
| Name | Description |
|---|---|
| AllActors | |
| SkipPendingKill | |
| OnlySelectedActors | |
| OnlyActiveLevels |
Remarks
Iteration flags, specifies which types of levels and actors should be iterated