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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void DrawUVs
(
FViewport * InViewport,
FCanvas * InCanvas,
int32 InTextYPos,
const int32 LODLevel,
int32 UVChannel,
TArray < FVector2D > SelectedEdgeTexCoords,
class FStaticMeshRenderData * StaticMeshRenderData,
class FSkeletalMeshLODRenderData * SkeletalMeshRenderData
)
Remarks
Draws the UV layout of the supplied asset (either StaticMeshRenderData OR SkeletalMeshRenderData, not both!)