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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void DrawPlane10x10
(
class FPrimitiveDrawInterface * PDI,
const FMatrix & ObjectToWorld,
float Radii,
FVector2D UVMin,
FVector2D UVMax,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority
)
Remarks
Primitive drawing utility functions. Solid shape drawing utility functions. Not really designed for speed - more for debugging. These utilities functions are implemented in PrimitiveDrawingUtils.cpp.
Emits draw events for a given FMeshBatch and the FPrimitiveSceneProxy corresponding to that mesh element.