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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Curves
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStreamableRenderAsset
- UTexture
- UTexture2D
- UCurveLinearColorAtlas
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Curves/CurveLinearColorAtlas.h |
| Include | #include "Curves/CurveLinearColorAtlas.h" |
Syntax
class UCurveLinearColorAtlas : public UTexture2D
Remarks
Manages gradient LUT textures for registered actors and assigns them to the corresponding materials on the actor
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bDisableAllAdjustments | Disable all color adjustments to preserve negative values in curves. | |
| uint32: 1 | bHasAnyDirtyTextures | ||
| uint32: 1 | bHasCachedColorAdjustments | ||
| uint32: 1 | bIsDirty | ||
| uint32: 1 | bShowDebugColorsForNullGradients | ||
| uint32: 1 | bSquareResolution | Set texture height equal to texture width. | |
| FCurveAtlasColorAdjustments | CachedColorAdjustments | ||
| TArray< TObjectPtr< UCurveLinearColor > > | GradientCurves | ||
| FVector2D | SizeXY | ||
| TArray< FFloat16Color > | SrcData | ||
| uint32 | TextureHeight | ||
| uint32 | TextureSize |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCurveLinearColorAtlas
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| bool | GetCurveIndex
(
UCurveLinearColor* InCurve, |
||
| bool | GetCurvePosition
(
UCurveLinearColor* InCurve, |
||
| uint32 | How many slots are available per texture. | ||
| void | OnCurveUpdated
(
UCurveBase* Curve, |
Immediately render a new material to the specified slot index(SlotIndex must be within this section's range) | |
| void | |||
| void | Re-render all texture groups. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |