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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
int8 ComputeTemporalStaticMeshLOD
(
const FStaticMeshRenderData * RenderData,
const FVector4 & Origin,
const float SphereRadius,
const FSceneView & View,
int32 MinLOD,
float FactorScale,
int32 SampleIndex
)
Remarks
Computes the LOD level for the given static meshes render data in the given view, for one of the two temporal LOD samples
Parameters
| Name | Description |
|---|---|
| RenderData | Render data for the mesh |
| Origin | Origin of the bounds of the mesh in world space |
| SphereRadius | Radius of the sphere to use to calculate screen coverage |
| View | The view to calculate the LOD level for |
| FactorScale | multiplied by the computed screen size before computing LOD |
| SampleIndex | index (0 or 1) of the temporal sample to use |