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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/DirectionalLightComponent.cpp |
void ComputeShadowCullingVolume
(
bool bReverseCulling,
const FVector * CascadeFrustumVerts,
const FVector & LightDirection,
FConvexVolume & ConvexVolumeOut,
FPlane & NearPlaneOut,
FPlane & FarPlaneOut
)