Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UObject::IsSupportedForNetworking()
- UActorComponent::IsSupportedForNetworking()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual bool IsSupportedForNetworking() const
Remarks
IsSupportedForNetworking means an object can be referenced over the network