Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/CompileDebugViewModeShaders
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DebugViewModeHelpers.h |
| Include | #include "DebugViewModeHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DebugViewModeHelpers.cpp |
bool CompileDebugViewModeShaders
(
EDebugViewShaderMode Mode,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel,
TSet < UMaterialInterface * > & Materials,
FSlowTask * ProgressTask
)
Remarks
Build Shaders to compute scales per texture. true if the operation is a success, false if it was canceled.
Parameters
| Name | Description |
|---|---|
| QualityLevel | The quality level for the shaders. |
| FeatureLevel | The feature level for the shaders. |
| Materials | The materials to update, the one that failed compilation will be removed (IN OUT). |