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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/BuildPoseFromRawData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include | #include "BonePose.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp |
void BuildPoseFromRawData
(
const TArray < FRawAnimSequenceTrack > & InAnimationData,
const TArray < struct FTrackToSkeletonMap > & TrackToSkeletonMapTable,
FCompactPose & InOutPose,
float InTime,
EAnimInterpolationType Interpolation,
int32 NumFrames,
float SequenceLength,
FName RetargetSource,
const TMap < int32 , const struct FTransformCurve * > * AdditiveBoneTransformCurves
)
Remarks
Populate InOutPose based on raw animation data.