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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void BuildConeVerts
(
float Angle1,
float Angle2,
float Scale,
float XOffset,
uint32 NumSides,
TArray < FDynamicMeshVertex > & OutVerts,
TArray < uint32 > & OutIndices
)