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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
template<int32 >
void BlendTransform
(
const FTransform & Source,
FTransform & Dest,
const float BlendWeight
)
Specializations
BlendTransform< ETransformBlendMode::Accumulate >
BlendTransform< ETransformBlendMode::Overwrite >