Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include | #include "FXSystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp |
FGPUSpriteResources * BeginCreateGPUSpriteResources
(
const FGPUSpriteResourceData & InResourceData
)
Remarks
Allocates memory to hold GPU sprite resources and begins the resource initialization process. a pointer to sprite resources.
Parameters
| Name | Description |
|---|---|
| InResourceData | The data with which to create resources. |