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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MeshCardBuild.h |
| Include | #include "MeshCardBuild.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MeshCardRepresentation.cpp |
void BeginCacheMeshCardRepresentation
(
const ITargetPlatform * TargetPlatform,
UStaticMesh * StaticMeshAsset,
class FStaticMeshRenderData & RenderData,
const FString & DistanceFieldKey,
FSourceMeshDataForDerivedDataTask * OptionalSourceMeshData
)