Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/BEGIN_GLOBAL_SHADER_PARAMETER_ST-_1
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT_WITH_CONSTRUCTOR
(
FMobileDirectionalLightShaderParameters,
ENGINE_API
)
Remarks
The uniform shader parameters for a mobile directional light and its shadow. One uniform buffer will be created for the first directional light in each lighting channel.