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References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationCompression.h |
| Include | #include "AnimationCompression.h" |
namespace AnimationCompressionUtils
{
template<>
FQuat4f AnimationCompressionUtils::Interpolate< FQuat4f >
(
const FQuat4f & A,
const FQuat4f & B,
float Alpha
)
}