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References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationCompression.h |
| Include | #include "AnimationCompression.h" |
namespace AnimationCompressionUtils
{
template<>
FVector3d AnimationCompressionUtils::Interpolate< FVector3d >
(
const FVector3d & A,
const FVector3d & B,
float Alpha
)
}