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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimCompress_LeastDestructive
- UAnimBoneCompressionCodec::IsHighFidelity()
- UAnimCompress_LeastDestructive::IsHighFidelity()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_LeastDestructive.h |
| Include | #include "Animation/AnimCompress_LeastDestructive.h" |
virtual bool IsHighFidelity
(
const FCompressibleAnimData & CompressibleAnimData
) const
Remarks
Least destructive is high fidelity.