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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include |
#include "Animation/BlendSpace.h" |
Syntax
struct FBlendSpaceTriangle
This is the runtime representation of a triangle. Each triangle stores its vertices etc in normalized space, with an index to the original samples.
Variables
| |
Type |
Name |
Description |
 |
FBlendSpaceTriangleEdgeInfo[NUM_VERTICES] |
EdgeInfo |
Info for the edge starting at the vertex index and going (anti-clockwise) to the next vertex |
 |
int32[NUM_VERTICES] |
SampleIndices |
Indices into the samples |
 |
FVector2D[NUM_VERTICES] |
Vertices |
The vertices are in the normalized space - i.e. in the range 0-1. |
Constants
| Name |
Description |
| NUM_VERTICES |
Triangles have three vertices. |