Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ActorPartition > API/Runtime/Engine/ActorPartition/APartitionActor > API/Runtime/Engine/ActorPartition/APartitionActor/GetActorName
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActorPartition/PartitionActor.h |
| Include | #include "ActorPartition/PartitionActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/PartitionActor.cpp |
static FString GetActorName
(
UWorld * World,
const FActorPartitionIdentifier & ActorPartitionId,
uint32 GridSize,
int32 CellCoordsX,
int32 CellCoordsY,
int32 CellCoordsZ
)