Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ActorEditorContext
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActorEditorContext/ScopedActorEditorContextSetExternalDataLayerAsset.h |
| Include | #include "ActorEditorContext/ScopedActorEditorContextSetExternalDataLayerAsset.h" |
Syntax
class FScopedActorEditorContextSetExternalDataLayerAsset
Remarks
Pushes a copy of the existing context and overrides the current External Data Layer Asset.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopedActorEditorContextSetExternalDataLayerAsset
(
const UExternalDataLayerAsset* InExternalDataLayerAsset |
Destructors
| Type | Name | Description | |
|---|---|---|---|